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eclipse:eclipse build target, it cannot currently generate Spring IDE compatible projects. You will need to apply and configure the Spring Project Nature manually. Once configured, the eclipse:eclipse target will not overwrite these settings, but the eclipse:clean build target to remove stale project definitions will remove them, which is often undesirable, so you may want to avoid using this target unless your project configuration has become irretrievably corrupt.

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) After creating the buffer, in the last code line, you set the vertices data by calling the SetData method of the vertex buffer, which receives the array of vertices you created and the vertices format (also called custom vertex format or flexible vertex format, since developers can define their own formats as needed) To add the letters over the positive edge of each of the axes, you need to create new line segments that will form each letter In such cases, the best you can do is to draw a little sketch so you can calculate the vertices position for every line, in every letter Look at the distances presented in Figure 8-14, and compare them with the next code sample, which presents the complete Create3Daxis function Make sure you understand how the X, Y, and Z letters are drawn..

Right-click on each project in turn and choose the Apply Spring Project Nature option from the context menu. After performing this action, you will see the decoration in the topright corner change from the J to an S, indicating that this is now a Spring project (a Spring project is always a Java project also, so the J decoration is no longer required). The resulting look is shown in Figure A-6.

Figure 8-14. A sketch showing the dimensions to create each axis letter In case you re wondering how we came up with the values presented in Figure 8-14, the answer is easy: trial and error! If you don t like the way the characters look, just adjust the values until you find the desired effect.

If you open one of the projects, as shown in Figure A-7, you will see that an additional entry has been added to the project details in the Project Explorer. This will represent the Spring-specific configuration details of your project. However, it is not automatically populated with entries.

private void Create3DAxis() { // Size of 3D axis float axisLength = 1f; // Number of vertices we'll use int vertexCount = 22; VertexPositionColor[] vertices = new VertexPositionColor[vertexCount]; // X axis vertices[0] = new VertexPositionColor( new Vector3(-axisLength, 0.0f, 0.0f), Color.White); vertices[1] = new VertexPositionColor( new Vector3(axisLength, 0.0f, 0.0f), Color.White); // Y axis vertices[2] = new VertexPositionColor( new Vector3(0.0f, -axisLength, 0.0f), Color.White); vertices[3] = new VertexPositionColor( new Vector3(0.0f, axisLength, 0.0f), Color.White); // Z axis vertices[4] = new VertexPositionColor( new Vector3(0.0f, 0.0f, -axisLength), Color.White); vertices[5] = new VertexPositionColor( new Vector3(0.0f, 0.0f, axisLength), Color.White); // "X" letter near X axis vertices[6] = new VertexPositionColor( new Vector3(axisLength vertices[7] = new VertexPositionColor( new Vector3(axisLength vertices[8] = new VertexPositionColor( new Vector3(axisLength vertices[9] = new VertexPositionColor( new Vector3(axisLength -

Although the Spring Elements option is shown by default as a branch of the Project Explorer, it can be opened as a view in its own right by choosing the Window Show View Other Spring Spring Explorer menu option. To configure your bean configuration files for inclusion in the Spring Elements view, choose the Properties option from the Spring Elements leaf s context menu, or open the project s context menu, choose Properties, and select the Spring node in the tree on the left-hand side. Either way, you will be presented with a dialog box corresponding to Figure A-8.

0.1f, 0.05f, 0.0f), Color.White); 0.05f, 0.2f, 0.0f), Color.White); 0.05f, 0.05f, 0.0f), Color.White); 0.1f, 0.2f, 0.0f), Color.White);

// "Y" letter near Y axis vertices[10] = new VertexPositionColor( new Vector3(0.075f, axisLength - 0.125f, 0.0f), Color.White); vertices[11] = new VertexPositionColor( new Vector3(0.075f, axisLength - 0.2f, 0.0f), Color.White); vertices[12] = new VertexPositionColor( new Vector3(0.075f, axisLength - 0.125f, 0.0f), Color.White); vertices[13] = new VertexPositionColor( new Vector3(0.1f, axisLength - 0.05f, 0.0f), Color.White); vertices[14] = new VertexPositionColor( new Vector3(0.075f, axisLength - 0.125f, 0.0f), Color.White); vertices[15] = new VertexPositionColor( new Vector3(0.05f, axisLength - 0.05f, 0.0f), Color.White);

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